Fishbeat

Pew Pew Pew!, World 1: A Visual Tour

by andy on Oct.22, 2010, under Pew Pew Pew

Time for some screen-shots! Come with us now as we show you around the first level of the first world of Pew Pew Pew!

As always, click on any image to view full-size.

This is our ‘demo’ level that we’ve been entering into contests, and what we’ve been testing various new gameplay additions and graphical styles in. This will be one of three levels in the Newport Hills world, and acts as a ‘gentle’ introduction to the various basic encounter types the Zaikman must deal with. It’s more than just circle-strafing, this time around ;)

Danger, Nature

As we meet up with the Zaikman after all this time, it’s become clear some things have changed! He’s shed his 80s persona for the energy of the 1990s. This first world is in a lush, living forest.

He's baack...

The enemy theme of this first room is ‘pivots’. Whether they are shooting or moving, all the opponents in this first area are locked in place. The Zaikman will need to deal with seed-shooting nuisances and the deadly Sawflower, culminating in a 3-on-1. Once the Zaikman has collected enough golden Fishbeats from these villians, he’ll have the power needed to move to the next area.

Beez, Louise!

Continuing on, the Zaikman enters a small, brambly area. Disturbing those flowers has apparently upset the local bee population, as the hive is getting pretty active!

Not the Beez, anything but the Beez!

The enemy theme of this area is chasers. These are the guys that flock and follow relentlessly, the classic style of gameplay from Synaesthete.

Beez-ulbub!

The forest expands and gives way to a giant clearing. But the Beez are just angrier and more numerous!

It's a good thing the Zaikman is used to swarming masses of anger.

What’s all that RaccIt?

The Zaikman finally gets clear of the swarm and finds himself back deep within the forest. But look out, these local pools are frequented by territorial animals…

They're like little furry ninjas...

The enemy theme of this area is patterned. Rather than chase the player, they move in set formations, creating a dodging requirement built on memory rather than reflex.

MooOoOOooOOOooo

Back in the day, cows were just spherical nuisances. They couldn’t attack, just got in your way. But this one is packing deadly udders, filled to the brim with your daily dose of Calcium and Bullet Hell!

I liked you better when you didn't fill the screen with bullets!

Only one level per ‘vision’ in Synaesthete had a boss encounter. We’re changing that with Pew Pew Pew! putting at least a mini-boss fight at the end of each level. Be ready, each one of these is being lovingly prepared as a unique challenge and test of your skills!

Victory!

I hope you enjoyed the tour – Hope this keeps you guys satisfied until we have a public demo out there!

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